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Khronos Releases OpenGL 4.3 and OpenGL ES 3.0

As is the tradition at SIGGRAPH, Khronos just announced the OpenGL 4.3 specification alongside its mobile-focused counter-part OpenGL ES 3.0. One of the more interesting announcements is the inclusion...

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New OpenGL Tutorial Site

Damien wrote in to tell us about his OpenGL tutorial website which focuses on OpenGL 3.3. Apparently this site was referenced during SIGGRAPH and in various books. It's definitely worth taking a look!...

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Mesa 9.0 Released with OpenGL 3.1 Support

Mesa, the Open Source OpenGL implementation has released a new major version which includes support for OpenGL 3.1. The release announcement can be found here.Although Mesa works on multiple platforms,...

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Watch how Valve and Nvidia ported Source to Linux (and GL!)

There is a really interesting video from the recent GDC 2013 conference that goes into detail about how Valve and Nvidia ported the Source engine to the Linux platform. The majority of the talk focuses...

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Fallout Software Tutorials Updated!

Greg Sidelnikov of FalloutSoftware.com has applied updates to his OpenGL tutorials. An entirely new article Normal Mapping Tutorial has been added providing several insights on what the pinkish/bluish...

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How To Initialize WebGL

So, we've all been fiddling with OpenGL in a desktop environment. And some of us have probably already heard of WebGL, but never got a chance to work with it.This led me to record How to Initialize...

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Rats! WebGL Hit a Snag.

I've been working on studying Web GL and I spotted a recent Chrome message when the browser is mis-configured. I guess Chrome developers had a good sense of humour and when this happens a pop-up...

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WebGL Tutorials Site is Up

I just launched my new website WebGLTutorials.org/ if you're interested in WebGL tutorials. It's just a first draft at this point, but it is currently updated every week or so with new material. I also...

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WebGL Shaders Tutorial In 11 Minutes

Created and published this new WebGL shaders tutorial on YouTube.

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How I Made Mario Kart 7 Engine in OpenGL Over The Weekend

Actually, this post is not about how I made MK7 in OpenGL, but what the results were. I am currently porting it to WebGL as well. The level design geometry is so simple, that it might work in 4K. But...

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